

The second boss fight in-particular has been entirely redesigned, with you gliding around the hulking mass and manually commandeering ADS cannons to blast away at its weak points.ĭead Space's zero-G isn't just for tackling hulking space monstrosities, though. That said, both of the Leviathan boss fights are infinitely more fun now Dead Space 2 and 3's free floating zero-G has been added. Most of the big ticket boss fights, such as tangling with the Necromorph Hunter in chapter five, play out frame-for-frame-though they definitely look a hell of a lot better. For a Plasma Cutter purist like me, it's nice to be able to place a perimeter of traps and get a bit more use out of some of the other guns. The weird bullet cyclone for Pulse Rifle has been swapped for a proximity grenade launcher, and the Line Gun can lay down tripwires. Along with the great guns, there are also new alt-fire and upgrade options for weapons. The Leviathan boss fights are infinitely more fun now Dead Space 2 and 3's free floating zero-G has been added.īrutalising Necromorphs is an iconic part of Dead Space's cycle of catharsis: you jump scare me, I reverse-engineer you from existence, and this is how we cope with fear.

My favourite thing has been blasting them point blank with the Force Gun and watching as an all-but-fleshless skeleton stands up like a chicken carcass put through one of those industrial blow dryers. There was a lot of talk about the new horrendous-sounding "Necromorph peeling" system in advance of the remake, but besides being a strong visual indicator of weakened limbs and what to chop, blowing more bits off Necromorphs is definitely a good time.

There are only so many limbs you can slice off, after all, even if the remake's weaponry does feel very good. The Ishimura isn't just a deathtrap for you (Image credit: Motive)
